Virtual Fitness: It’s a thing (or is it?)
Virtual Fitness: It’s a thing (or is it?)
Get-Fit Guy is hosted by Kevin Don. A transcript is available at Simplecast.
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This is Kevin Don, the Get-Fit Guy. Welcome back regular listeners and welcome to new listeners.
Unless you have been living under a rock, then you may have noticed we live in an age defined by technological innovation and rapid digitalization.
For most of us, it is likely impossible to imagine a life without technology. Now, in our distant and also not so distant past, exercise was not something humans had to do intentionally. It simply being that in the process of aiming to survive, we moved our bodies. I have mentioned before, but in case you missed it, the biological definition of fitness is really just making sure you stay alive long enough to procreate and ensure the continuation of the species. I feel compelled to say here, because I know that people sometimes read into things or focus on something I have said out of context, that I do know that many people are either not capable of having children or do not want children. This doesn’t mean they are not fit by other definitions. I am purely talking about how biology determines the fitness of a species, that being that it continues to exist across time. I am sure everyone has heard the expression ‘survival of the fittest’. So, in the biological definition, exercise was an integral component of fitness because it enabled one to survive. If you did not get up and go hunt and gather, you and your tribe would not eat. If you did not have the capacity to run, jump, brachiate, pull, push and drag objects, you would either fail at hunting for food or fail at avoiding being hunted as food. So, this idea of intentionality of exercise is a new one, because I don’t need to spear any lambs down at Whole Foods or fight off other people for fresh water at Kroger.
Exercise for many, if not most, has become about technology. Generally speaking, we run on treadmills, not across the savannah. We pull up on bars, not on cliff faces or branches. We lift pre-loaded machines, not rocks or tree trunks or animal carcasses. We need a device to tell us if we are rested enough or if we are working hard enough. So, why would we imagine that it would stop there? Recent developments in fitness technology, such as those placing participants into virtual fitness environments are becoming ever more popular. These include beat saber and meta’s Quest VR headset. Now, I have to be honest and say that I have not played these games myself, but I do have a friend bringing me his Meta headset soon for me to try. When I do, I will make sure that I report back. Until I can provide anyd subjective and anecdotal feedback for you though, I will have to make do with objectiveness brought to us by studies.
Believe it or not, there is an entire organisation dedicated to the study of this: The Virtual Reality Institute of Health and Exercise. It should be noted that the institute is not virtual, it’s ‘real’ and it merely studies fitness performed virtually. This kind of language game reminds me of the philosophy of technology and metaphysical ideas of the simulation hypothesis. In this, there are two types of potential simulated reality: one is an imperfect simulation, where organic entities are inside a digital world and the second is an imperfect simulation, where digital entities are in digital worlds. In the movie, the matrix, Neo and his friends were in an ‘imperfect simulation’, in that they were actual, organic entities, plugged into a virtual world. In this scenario, it is possible to learn that one is in a simulation. In the second, where only digital entities exist in a digital world, there would be no way to learn if we were in a simulation because any evidence we could uncover would be simulated evidence. Anyway, I digress, a little. When we wear a VR headset, we enter an ‘imperfect’ simulation.
The purpose of the VR Institute of Health and Exercise is to understand the fitness impacts of VR experiences on the human body. I think it’s no secret that when we think of video games players, we tend to conjure up an image of an overweight, unhealthy, antisocial gamer hiding in a basement someplace, with only online friends. This is certainly not the case, but I am still unsure if I myself, would call a gamer an e-sports ‘athlete’. Anyway, in 2014, the CDC identified playing video games as a risk factor for low physical activity. But Virtual Reality is definitely a departure from this risk, because movement is inherent to the games. Beat Saber, a game where players cut blocks ion half using virtual sabers to music has sold 4 million copies since 2019. It has also tracked 4,619,529,000 calories in that time. The arbitrary equivalence of running round the earth 1405 times or burning of 18 million hamburgers. Not too bad for a game.
Other benefits to VR fitness are:
Cons of Virtual Fitness:
Virtual fitness represents a paradigm shift in how individuals engage with exercise and wellness, offering unprecedented access, convenience, and variety. However, it is not without its limitations and drawbacks. Have any listeners tried VR fitness? Let me know!
Any questions, email me at getfitguy@quickanddirtytips.com
Get-Fit Guy is a Quick and Dirty Tips podcast. Thanks to the team at Quick and Dirty Tips Morgan Christianson, Holly Hutchings, the director of podcasts Brennan Goetschius and Davina Tomlin. I’m your host, Kevin Don. If you have a question for me, leave me a voicemail at 510-353-3104 or send me an email at getfitguy@quickanddirtytips.com.
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